Trap
NormalCyberse Beacon
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4217
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
Cyberse Beacon — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 46 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Cyberse Beacon is a conditional searcher: it returns one Level 4 or lower Cyberse monster from the Deck to hand, but only if you took battle or effect damage this turn. That condition makes its accessibility the main limit, and it is a set-then-activate trap with no body, no material value and no interaction. Its high deck presence (40 of 40 sampled decks, 1 to 3 copies) confirms it is practical, but that frequency does not raise the score, and the absence of combo data keeps the conversion score low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | Conditional on taking damage this turn, so live only in some turns; practical in the sample because 40 of 40 decks run it across 13 archetypes (observed, with the damage trigger from text, verified). |
| Combo & Conversion | 30 | Converts one card into one searched monster, with no combo_evidence boards to show a larger board (inferred from text; combos_evidence is empty). |
| Resource Economy | 45 | Spends itself and returns one monster, so roughly card-neutral and not a refuel or repeated advantage (inferred from text). |
| Effect & Interaction | 15 | No negation, removal or hand-trap reach; it only searches (verified from text). |
| Material Utility | 5 | A trap card, so it cannot be material or provide level, attribute or name (verified from card type). |
| Resilience & Flexibility | 35 | Sits face-down until its damage condition is met, so it is exposed to backrow removal and depends on the damage trigger; no counters were supplied (inferred). |
| Deck-Building Efficiency | 60 | One slot at 1 to 3 copies (average 1.68 in decks), no garnet or lock; cost is low, but it needs Cyberse targets (observed plus text). |
Calculation
Weight profile: Searcher/Tutor profile, single role, no secondary blend. Intrinsic ≈ 43, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Returns a Level 4 or lower Cyberse monster from Deck to hand for one slot
- Cheap to run: 1 to 3 copies, no garnet or lock
- Present in 40 of 40 sampled decks across 13 archetypes (Cynet, Code Talker, Cyberse) (observed)
Weaknesses
- Only activates if you took battle or effect damage this turn
- Trap timing: it must be set before it can be activated (inferred from frame type and rules)
- No body, so zero material value and no board presence
- No combo evidence supplied, so conversion beyond one searched monster is unverified
Counters / choke points
- Backrow removal or trap-destruction effects (general class, not named in evidence)
- Any line where the opponent never deals damage to you, leaving the condition unmet
Best use
Conditional searcher for a Cyberse Level 4 or lower monster. Decks: Cynet, Code Talker, Cyberse. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: conditional search of one Level 4 or lower Cyberse monster, requiring damage this turn, once per turn; Frame type is trap, so it has no body and cannot be material; Deck sample: 40 of 40 decks run it, 1 to 3 copies, average 1.68
- Observed: Present in 13 archetypes in the deck sample, led by Cynet (11 decks) and Code Talker (5 decks each); Recorded copy distribution: 16 decks with 1 copy, 21 with 2, 3 with 3
- Inferred: Set-then-activate timing for a trap, so it is not an instant out of hand; Card-neutral resource economy: it spends itself to return one monster; Reliance on the damage condition limits reliable accessibility
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no counters or interaction data supplied for the trap's removal exposure avg_starter_count_when_present unavailable, so DeckResilience is estimated from archetype spread






